-remap makes *almost* everything grayscale?
Posted: 2019-05-05T02:52:01-07:00
I have ~300 frames I had rendered on Blender, and I wanted to palettize those frames and turn them into a single GIF.
Here's the palette image (it's a crop of a palette image I found on Wikipedia).
Here's my command.
But every color except for one is grayscale. The output may give some hint.
I've also tried modulating to increase the saturation, thinking that maybe the color distance function is getting it "wrong", but it did not fix the issue.
Here's the palette image (it's a crop of a palette image I found on Wikipedia).
Here's my command.
Code: Select all
convert +dither -remap "/home/midnightas/cpp/TMRP/bin/assets/palette.png" -delay 1x24 -verbose f*.png gif.gif
Code: Select all
f0001.png=>gif.gif[0] PNG 640x360 640x360+0+0 8-bit Palette Gray 510=>7c 7583.3518518518521887/0.016130/0.200000db 9.153MB 1851.760u 4:19.149